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5 positions across $27.0K to $1.5B+ market cap range
Supply allocation: 50.0% in pool, 50.0% airdrop
* Market cap values are approximations (WETH @ $3000)
* Initial positions only; external liquidity not included
Victoria VR ($VR) is a token deployed on Base via Clanker on September 3, 2026. Deployed by 0x16D4...0478. Current price: $2.378e-7. Market cap: $23.8K.
Contract address: 0x9Ef50055704073a7B1eFC9cf231eda2356076b07
• AI 3D generations tooling: Meta Horizon, Tencent(Hunyuan3D), Meshy AI. • UGC Platforms: Roblox, Minecraft, VR Chat. • AI Avatars: Inworld AI, Convai. ○ Main innovation / differentiation over competitors? • “All-boxes-checked” platform: realistic graphics, fully immersive VR, builder, AI integration, play-to-earn, esports, cross-platform, real-world retail—rivals usually hit one or two. • Crossroads positioning: sits at the intersection of Gaming × VR × AI × real-world assets, enabling multiple resilient revenue streams. • Speed-to-content: AI Builder lets non-coders create in hours; marketplace economics pay creators → larger, faster-updating catalog. • Agent layer ownership: AI Avatars as “always-on staff” for creators/brands (shops, guides, moderation, live-ops) → recurring revenue anchor. • Distribution-led strategy: games + UGC + network effects win discovery/monetization; flat-screen → VR bridging preserves LTV as headset adoption grows. • Neutral, compliant rails: utility-first builder currency; frictionless fiat ramps to support mainstream partners & real-economy loops.
Token Supply Distribution
• 50.0% in Liquidity Pool (available for trading)
• 50.0% allocated to Airdrop